Entering Grades 3 & 4

Creative Contraptions

Rather than simply turning a page with your finger, wouldn’t it be way more fun to knock over a line of dominoes, which causes a ball to roll… that turns on a hair dryer… that blows a hammer… that taps a board… that triggers a catapult… that launches a ball… that hits a piece of rubber hanging over the page… that turns the page? In this camp, participants will explore engineering concepts and learn how engineers use these concepts to solve problems. Together, we will investigate how things roll, fly, slide, and collide, while we utilize gravity, levers, pulleys, magnets, and more. During this camp, your young engineer will design creative machines of their own, including a marble run and a Rube Goldberg machine. They will gain basic understandings of force, trajectory, magnetism, and motion! This camp is perfect for inventors in 3rd and 4th grade who want to make their own moving machines!

A camper drops a ball into a funnel when testing the creation of her creative contraption while another camper observes.

Camp Info

Entering Grades 3 & 4

9:00 a.m. -4:00 p.m.

The Lawrence Hall of Science

$1395.00 for 2 weeks

The Lawrence Hall of Science

Dates

Session 1: June 5–16, 2023

Session 1 – No Longer Available

Session 3: July 3–14, 2023 (Holiday Exclusion July 4)

Session 3 – SOLD OUT- Waitlist

Session 5: July 31–August 11, 2023

Session 5 – SOLD OUT – Waitlist

Creative Contraptions

In this camp, we will investigate how things roll, fly, slide, and collide, while we utilize gravity, levers, pulleys, magnets, and more!