Sunstones at The Lawrence

Investigation of an Augmented Reality Exhibit for Family Learning Conversations

This study investigates the impact of an augmented reality (AR) exhibit, Bugtopia, on family learning conversations at The Lawrence Hall of Science.

Children playing on the DNA sculpture at the Lawrence

What drives visitor engagement in exhibits? The interaction between visitor activation profiles and exhibit features

This paper explores the use of science learning activation to understand how various types of visitors engage with different exhibits. In particular, we examined how learners engaged in two very different resource-rich exhibits using two distinct analytic techniques.