During the disruption of the Covid-19 pandemic in 2020, challenges and opportunities arose within the making (hands-on, design-based STEAM learning experiences) movement as program developers and leaders pivoted to online, virtual experiences.


Year: 2021

Pages: 11

Topics:

  • Distance Learning
  • Making

Related Publications

How High School Science Teachers Respond in a Crisis

By Sarah Pedemonte, Vanessa Lujan and Xiomara Batin

In May 2020, The Lawrence convened high school science educators and administrators in a three-part interactive webinar series, to discuss, share, and collaborate on strategies [...]

Download (PDF)